Summary of Q1 2026 of Pre-Development
Ultimate Farmer remains in pre-development. During the first quarter of 2026, progress centred on core simulation systems that will define how machinery behaves, how terrain responds, and how the environment is structured for performance. The work completed during this period strengthens the technical base before broader production scaling begins.
This update outlines the current state of those systems.
Tractor Prototype and Physics Framework
The in-engine tractor prototype continues to act as the primary technical reference vehicle. Rather than expanding the vehicle roster at this stage, effort has been concentrated on refining one controlled platform that can validate mechanical systems before wider rollout.
Cabin components were rigged with correct pivot alignment and defined movement limits. Structural preparation of these elements ensures they are technically ready for deeper integration with gameplay systems later in development.
Beyond structural rigging, the vehicle physics framework is being worked on. This includes simulating the impact of weight on the engine, depending on the selected gear, among other things. The simulation would also include differential gear management and, for example, clutch curves specific to each vehicle.
The direction is to establish mechanical distinction between machines rather than applying a universal driving template. Weight distribution, resistance and drivetrain behaviour are part of the simulation logic under refinement.
These systems remain under iteration and tuning, with current internal testing prioritising stability and predictable behaviour.
Dynamic Terrain Deformation
Real-time terrain deformation entered active prototyping during Q1.
Our aim is to make the ground surface espond to vehicle movement with visible track formation, compression and surface displacement under specific conditions. Current implementation focuses on structural system behaviour rather than visual refinement. Vehicle mass and movement parameters influence deformation intensity. The objective at this stage is system stability, repeatability and performance profiling.
Terrain interaction is being structured as part of the broader physics framework rather than treated as a separate visual effect. This integration approach allows deformation logic to remain consistent with vehicle behaviour. Ongoing testing continues to evaluate scalability and performance impact as additional systems are layered on top.
Optimisation Research
As vehicle physics and terrain systems expand, performance management becomes increasingly important.
Exploratory research began into potential use of Nanite-supported assets within the environment pipeline. Evaluation focuses on compatibility with dynamic terrain systems and overall scene complexity. Procedural vegetation workflows are also under assessment to support large-scale landscapes efficiently. Testing includes density management, rendering behaviour and system interaction under varying load scenarios. These investigations remain in the technical testing phase, with no final implementation decisions confirmed at this stage. Performance profiling remains a primary constraint in all implementation decisions
Licensing Discussions
We entered into initial discussions with agricultural machinery manufacturers regarding potential inclusion within Ultimate Farmer. To provide a structured pathway for collaboration, the licensing page is now live. Conversations are exploratory and focused on technical feasibility and long-term alignment.
Project Status
Ultimate Farmer continues in pre-development. Q1 progress concentrated on:
Expanding vehicle physics architecture
Structuring tractor rigging systems
Prototyping dynamic terrain deformation
Initiating terrain state persistence logic
Assessing optimisation strategies
Beginning machinery manufacturer engagement
Further system integration and technical validation remain ongoing as development moves into the next phase.